DRAUGHTS GAME: THE METHODOLOGY OF A STRONG COMPUTER DRAUGHTS PROGRAMME (10 x 10 BOARD) FMJD VERSION (E-BOOKS)

THE ART OF WAR

" There are not more than five cardinal tastes (sour, acrid, salt, sweet, bitter), yet the combinations of them produce more flavours than can ever be tasted".  

                                                        Sun Tzu on Simplicity - Complexity.

THE FMJD 
(WORLD DRAUGHTS FEDERATION) 
VERSION

THE THREE VOLUMES


The above quote from Sun Tzu are adequately represented in this research work as it showed us how the simple games help us to better understand the complex games.

"Draughts Game;  The Methodology of a Strong Computer Draughts Programme - E-Book" is a comprehensive study into THE PROCESSES OF A STRONG COMPUTER DRAUGHTS PROGRAMME that plays the FMJD (World Draughts Federation) Version rules based on the majority capture rule - where a sequence must capture the maximum possible number of pieces.  The Computer Draughts Programme Under Study plays international 10 x 10 draughts.  It is one of the strongest draughts programme available.  It has participated in various computer tournaments since 1996.  In fact it is ranked among the top three (3) programmes in draughts game.

Every aspiring draughts player will give their right hand to get into the minds of the International Grand Masters (GMI/GMIF) to see how their minds work to get a better understanding of the game of draughts.  Since aspiring players/readers cannot get into their minds, this study tend to do just that by getting into the mind of a very strong Computer Draughts Programme (CDP) to UNDERSTAND THE PROCESSES THAT LEAD UP TO THE EXECUTION OF ITS TRAPS OR SHOTS IN ORDER TO GAIN A THOROUGH UNDERSTANDING OF THE GAME TO GAIN THE NEEDED MASTERY TO PLAY TO THE HIGHEST LEVEL

This System is a "COMPUTER DRAUGHTS PROGRAMME - STRUCTURED SCIENTIFIC SYSTEM OF PLAY.  The System shows the Multi-Dimentional, yet Inter-Connectivity of how the Computer Draughts Programme Plays its Games.

THE REFERENCE SECTIONS

To Further buttress the point(s) being discussed on the different topics by the Computer Draughts Progarmme (CDP) under study, we also take a look at INTERNATIONAL TOURNAMENT GAMES/WORLD CHAMPIONSHIP MATCHES.  In other words, the references shows us how these International Grand Masters (GMI/GMIF) made use of such moves when playing.

THE REVIEW

This review takes a look at randomly selected pages from the over 1,250 pages of the Three Volumes Study.   

TO FULLY UNDERSTAND THE SCOPE OF THIS STUDY, KINDLY TAKE A LOOK AT THE TABLE OF CONTENTS AND THE INDEXES OF THE REFERENCES WHICH ARE HEREWITH PRESENTED IN THE REVIEWS.


Review of Volume 1 of 3
 
Review of Volume 2 of 3


Review of Volume 3 0f 3

The Complete Set (The Three Volumes)
cost USD35.00



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